People flock towards the 2-mana ramp effects, but Search for Tomorrow is so much better than a typical Rampant Growth if you suspend it on turn 1, freeing up your turn 2 to cast other spells, and giving you access to the same amount of mana on turn 3
if our opponent has a hate card like Ensnaring Bridge), we can sacrifice them to mill our opponent
The matte finish on KMC Hypermatte Sleeves improves the shuffling experience, preventing cards from sticking together and maintaining a quality shuffle feel over time

Here are examples of cards that have been scored on each level from Kaladesh: Limited: 10 - First Pick, Monster Bomb - Angel of Invention, Saheeli's Artistry 9 - Excellent, Cream of the Crop - Aetherstorm Roc, Skyship Stalker 8 - Powerful but Specific Cards - Marionette Master, Cultivator of Blades 7 - Great but Not Worth Switching Colors For - Insidious Will, Architect of the Untamed 6 - Strong Cards on Curve for the Backbone of your Deck -Thriving Rhino, Thriving Grubs 5 - Always Playable Cards to Fill Out - Aether Theorist, Riparian Tiger 4 - Decent Cards that Might Serve a Purpose - Wayward Giant, Sage of Shalia's Claim 3 - Unexciting Picks You Don't Want to Play - Nimble Innovator, Ghirapur Guide 2 - Bad Cards You Want to Avoid - Terror of the Fairgrounds, Curio Vendor 1 - Stone Cold Unplayable - Demolition Stomper, Perpetual Timepiece

Norn's Inquisitor is nice with the transforming themes from March of the Machine , both with the incubate mechanic and most of MOM's double-faced cards